I'm planning to make a build it is MoK Power Fist +10% Lifesteal. Afaik you put damage mod to the left side so it won't conflict with lifesteal mod, so the options are I can have +40% Lifesteal with lifesteal mod, it's fixed btw and would either put Totem of the Eviscerator for +40 Health by renounce the +10 Damage to have fixed 200 damage on each swing or I would put Shard of Crimson +20 Health and +10 Damage Mod. So with +20 Health I will lose extra 10 damage's lifesteal and 10 damage to the enemy, but it is not a big deal. It's just 4 Lifesteal. But 10 damage still sounds good to me. But since I have no armor being a bit tankier would be the thing that I should focus on. I want that 200 fixed damage so badly. So with 3 swing I would take down vet, or I would do 570 Damage and have to shoot him. Or maybe I would have no chance to shoot but 3 swings in a row seems not possible. 10 Damage + 4 Lifesteal each swing vs. +20 Max. Health. My stats are: 265 Health 120 Armor 100 Toughness with Eviscerator. 254 Health 120 Armor 100 Toughness with Crimson. I've just realized that Health difference is just 11 due to having +4% Health trinket because of 100 LP less from advancements and Eviscerator wants 120 so that I can put +2-4% health trinkets with Crimson too to add extra 15. But on Eviscerator I have to put 4% one out. I don't know if 11 Health difference makes a difference though but dunno 10 Health + 4 Lifesteal sounds good.