But: - TTK now extremely low and metagaming become "take havoc or tactical to dominate" - Clang works by Tzeentch will. Who has faster weapon equally free melee win. Axe, maul, fist now screwed, they too slow for new ttk system. - Eldar recive huge HP nerf. Maybe give him +20HP? - Armor reduce for every one is bad idea, why? Because it's unlogical. Maybe return armor value back and give GA/JPA/Support classes specific wargear? Sample: For GA +50/100HP in WG2 slot for 100/200LP. +5/10/15/20 toughness in trinket slots for 5/10/15/20LP. Also rework toughness system. Let they reduce damage only if your armor is down. BTW: Rework calculation of damage mitigation, maybe 1~2 point of toughness reduce damage received by 1%? For JPA +Fuel/regen in slots and without ability to take survive wargear? And don't let them take weapon heavier than axe(But give back ability to wear melta bomb)? For tactics/Havoc: +25/50 armor in WG1/2. And boosted armor regen in trinket slots. For supports: More deadly offensive spells or effective defensive spells. And let players choose between?
Agree on this. A higher TTK wouldn't hurt. Not to make weapons feel like nerfdarts again, but so the game would tolerate a little more lag before you get useless...
I love the patch, but it has made melee useless and ineffective. They need increase the armor and toughness further on assaults. Enough so that the entire enemy team is not all using bolters.
While melee isn't useless, it's bloody hard to use now. Melees been reduced to acting as ambushers now. We can only wait to see if they hopefully increase TTK. Think I'm taking a break from the game for a while (Melee player here).
The way the patches now I don't want to play anymore if they bring power armour back across the field then I might come back to the game power armour must be the same on all classes
It is useless. Its just not fun running around wrapped in paper, stalking for a lonely prey for this couple of dozens of kills when you can wreck up 70+ each long match with a boltgun. It is hilariously underperforming which makes it not a viable choice.