How about different martial arts styles in hand to hand? Nothing too fancy... like the player selects one that has more an area of effect attack,...
Second choice. Learning the abilities of the classes as they progress its fun. Just buffing a class without playing... ah... i dont know... just...
I love the soundtrack from Republic Commando... but i prefer the tracks made by Jeremy Soule in DOW I [media]
this could work... maybe adding a voting system to get in the arena, or they choose from those who survived after combat in the arena.
Interview with Miguel Caron - Exclusive PVE footage from Eternal Crusade [media]
The melta coud be used as a shotgun, without losing its anti-tank power. The only problem that i have its becoming OP, like in Space Marine. Lower...
It's a tough call... but, i must go with "the stone man". Just because they get the job done... They are stubborn as hell... Rarely fall back...
Playing Space Marine and any game of the Dawn of War series.
Indeed... it was AWESOME!!!!;) I can't wait to play the game, it's gonna be Legen... wait for it... dary!! Legendary!!!
And about dynamic missions? ...like an army that lets a special vehicle/special character be destroyed/incapacitated must hold the ground to...
Attrition of assets like ammo resupplies, and attrition of infantary for diferrents types of spawning mechanics could be used to prevent fast...
That's a good idea... large numbers= strength, says the orks. lol
I agree, and believe that's what they are going for. "Each army has its own diversity through Chapters, Legions, Clans or Craftworlds. All...
Well, that's what this thread is about, giving yours ideas how this differences could be implemented.
Thank's
like Dawn of War II... preserving units increase their level and diminish the cost of your losses, as buying a squad is more expencsive per model....
Well... in 40k: Space Marine you can run and then press the melee attack to give a little stun or knockback on your opponent. The effect of the...
I'm gonna put some sort of compilation here... from ideas founded in this thread. Space Marine trait: Larraman's Blessing: allows the player to...
The hand held auspex sounds to me like a great idea, it's immersive. And i belive that the player should be able to walk in a stealth mode, in...
I agreed with this, but the Space Marine receives a auspex feedback on it's helmet, giving information about the surrounding area... so i believe...