This isn't the lore, this is a game, just like TT. Balance and how the weapon feels to use is going to be more important than making sure the...
DotA's problem is that it is designed around tight teamwork for the 5players on each team and doesn't have a particularly good tutorial due to how...
The game won't survive if we do that. They are already taking a big risk with the non-US playerbase due to the game being planned to be on 1...
Not to be Captain Killjoy (honestly think I need it as my title) but the fans of RO2 and RS are vastly (vastly, vastly, etc) outnumbered by the...
1 and 2 I'd like to see ingame, but depending on how the devs code the damage (and repair) models it may be too hard to fit in a balanced way. If...
That sounds pretty spot on, 40 seconds of full automatic fire for an unsupplied devastator. The higher rof means the cof blooms quicker/recoil is...
Why do you think he is the MAD magos? But seriously, that's pretty much it, the range and rof can be toyed with to whatever the dev wants it to...
Iirc they aren't confirmed for launch, so we are going to need a stop-gap repairer before we get the mechadendrites out.
Me neither, you don't give big weapons to support based classes (anyone who remembers BF:BC2's machine gun medics will know what I mean). I'd like...
The only reason they do that at all is because of the reward. Take away (or heavily reduce) the reward for repairing/healing/reviving etc is going...
The range is the effective range, ie the range where you can hit most shots firing at a (relatively) high rate. Not the range before the bullets...
Wasn't directed specifically at you, more so at the older posters that think that lascannons are going to be balanced as they are. I know it's...
The only thing I fear with this, is that by penalising a player for being a repairer (mostly by costing them more rep and minorly by taking away...
I've already answered a very similar question, it was in reference to lascan devastators but the same argument applies. Do people now understand...
Nobody gonna let ya get off the 5/6 shots you'd need without damage drop off neither. Besides, if they are at a distance where the damage dropoff...
I'd put it most down to the fact it won't be worth the time they'd put in. The vast majority of the playerbase isn't going to notice (or care)...
250 rounds is a lot for 1 devastator, but not that many for 5 and very few for 10. I haven't argued that it would be too powerful for an...
Judging by what I saw in the livestreams, the cof isn't that big, but it was ~3:30am so I may have been to out of it to notice properly. So for...
Damage dropoff over distance reduces the effectiveness of just holding down a trigger and getting kills (from across the map). Imagine a squad of...
I see you're sniper rifle bats and raise you one [IMG]