To me a combat knife should be a one time save for the tac/traitor. 1-2 sec. to gain range, roll etc. Anything more gives them to much opportunity...
It wasn't even a SM.
A guy from WW1 or 2? If I remember right.
I'm for the teambases liveticker.
For the sacke of simplicity, you know what happens in a soccergame when one team has to play with a single man...
Yay, balance can be so easy.
Hmm, I can't really see much differents from Harkus, appart from the inner ring/buildings. Main gate and a breach to the right side. Yes Harkus...
Yeah, I have the feeling, they are more rushing content then they actually show us.
Not sure if it's for the best.
You still have to slot them in, in the loadout screen.
Oh, that will lead to cool tactics, hide behind a box near cap and stink everyone to death.
*sigh* ammo belts :(
Yep its that, what after it is gone, turns you into Lavaman.
But...but this is about wargear.
Stuff on your toon.. like some artifact.
Hope it helps.
Maybe somethig usefull hides in here.
That guy keeps reminding me of Val Kilmer.
I'd be happy already if we could actually run down hallways or move out of doors without getting stuck, but that's a different story.
Just theocrafting, suppression would make sense in breaking his concentration.
Again, I don't think after the comming patch this needs to be...
Yep I'm with you on that too!
Yea I'm not on the Apo is underperforming train. I think it's in a good place still.
The dev's overshot the Sorcbuff a bit that's my opinion....
I saw that too playing as a LSM against others. It's really frustrating.
I can't tell which of the two..
When Apo needs to be in melee range to heal, it does make kind of sense that he would still be able to heal the guy cowering next to him.