So in Nathan's mmohuts interview, he was asked: "One major issue that has been concerning players is optimization and game performance. Are you...
Symptom... not the disease The disease is the horribly broken melee system.
You dont need to do that in melee, there is auto aim built into the game
1. Performance - Even IF i manage to see 60 fps, it still feels like 25 fps due to micro stutters, lag and hitching 2. Over used classes -...
Alter this way of thinking, because its not really accurate. You arent "limiting" the devastator class. You are limiting how often it can be...
Cooldowns are the most practical solution. Wanna spawn as a Plasma Cannon class? No problem. If you die, a timer starts, preventing you from...
The reason melee spam exists (aside from it being highly effective with a low skill requirement): - It completely locks down ranged attacks....
The real culprit is simple. There is no such thing as true balance in a class based game. The closer to balance you get in a class based game,...
Actually, it wasnt. That is why I went on to further clarify that aspect. People read "limited number of spawns" and immediately thought "So if...
These ideas arent far from my suggestions in my post here:...
The devs need to hire people like the OP to be on this games design team.
Whats even worse, nathan said in a live stream that if any of the maps where suffering from performance issues, they would be pulled from...
for the past 5+ years the multiplayer shooter community has been brought up on the "Domination/Conquest" map objective system in other games....
Funny, When i tried doing this vs autocannon users, they would just side step, breaking my charge up, and shoot me with 3 rounds killing me. Didnt...