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PatrickBalthazar
Last Activity:
Jul 28, 2016
Joined:
Oct 17, 2013
Messages:
1,092
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Trophy Points:
113
Location:
Montreal

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Patrick Balthazar (PatrickBalthazar)

Lead Programmer, from Montreal

PatrickBalthazar was last seen:
Jul 28, 2016
    1. Savij
      oi oi
      von dir sieht man ja garnix mehr in letzterzeit :P

      viel zu tun auf der Arbeit?
      1. View previous comments...
      2. Uriel1339
        Uriel1339
        Niemand hat mir von der Unterhaltung hier bescheid gegeben!

        Wegen Themen haette ich was zu sagen: Gibts irgendne info wanns update fuer die main-website gibt? Gibt noch einige Hubs zu fuellen da :D
        Feb 19, 2014
      3. Savij
        Savij
        ich glaub webseite ist nicht sein bereich ^^ da musst du ehr anashel (urlaub) oder houman fragen
        Feb 19, 2014
      4. Uriel1339
        Uriel1339
        Da kann ich aber net mit deutsch nerven! :P

        Bin mir bewusst das es net seine Region ist, aber er 'muss' sich um uns arme Deutsche Community kuemmern xD
        Feb 19, 2014
    2. Savij
      1. PatrickBalthazar
        PatrickBalthazar
        haha :) wusste nicht dass ich nen Sohn hab :D
        Feb 4, 2014
      2. Savij
        Savij
        tja jetzt weisst dus ;D ich glaub da wird taschengeld fällig :P
        Feb 4, 2014
    3. Corphy
      hey good ol patty, i was wondering...any chance of giving players the ability to alternate/choose between first person and third person?
      1. PatrickBalthazar
        PatrickBalthazar
        as of now there are no such plans - mostly because it would need a lot more work (more detailed weapon models etc) maybe we give it another thought after launch.
        Feb 4, 2014
      2. Corphy
        Corphy
        awesome! thanks for responding. also, do you mind being called good ol' patty?
        Feb 4, 2014
      3. PatrickBalthazar
        PatrickBalthazar
        I have been called a lot worse names ;) and it's sort of funny
        Feb 4, 2014
    4. Davvy3eg
      Hey Pat! just curious if you guys would consider implementing chapter specific upgrades for the space marines, e.g Blood Angels -better close combat, and other lore friendly upgrades for the other chapters, just curious, look forward to playing the game! - David
      1. PatrickBalthazar
        PatrickBalthazar
        Yes, I think this has been already said in the forums, but you can also ask Michael and Brent to confirm specifics - I only know about the general stuff when it comes to Game Design :)
        Jan 28, 2014
      2. Bjorn_Hardrada
        Bjorn_Hardrada
        awesome, we're getting some more chapter defining stuff going on
        Feb 1, 2014
    5. Turbojesus97
      Hey Pat, don't mean to bother you or anything, but just asking your opinion if I should remove the water cooling system that's coming with my pc setup and replace it with a fan to make it less high maintenance. only concerned about it getting loud. here's some of the specs:
      14GB RAM, 4.40 GHz processing eight core AM3, and AMD Radeon R9 270x 2GB Graphics card.
      1. View previous comments...
      2. PatrickBalthazar
        PatrickBalthazar
        If you ask me, keep the watercooling!
        Jan 28, 2014
      3. Turbojesus97
        Turbojesus97
        Thanks pat. I know that water cooling cools better than a fan just the whole maintainence part im kinda iffy about. Yet agajn thanks fod the advice pat and can't wait to hear what engine you guys are using :-)
        Jan 28, 2014
      4. Turbojesus97
        Turbojesus97
        Sorry for the typos. On phone atm.
        Jan 28, 2014
    6. Warsmith_Matt
      How easy is it to render 100s of player animations at once with mecanim?
      1. PatrickBalthazar
        PatrickBalthazar
        Jan 27, 2014
    7. Henribar
      Hello Patrick. A little questions: do you know how is powerful requierd for a grafics card for Eternal Crusade? Thanks
      1. PatrickBalthazar
        PatrickBalthazar
        Hi, like stated often all over the forum, our min requirements are going to be the specs of a XBox-One and the PS4. As of now the plans are to release on Win7 64bit in DX11 :)
        Jan 26, 2014
      2. Henribar
        Henribar
        Thanks Patrick. :)
        Jan 27, 2014
      1. PatrickBalthazar
        PatrickBalthazar
        Hi, this is clearly a question you need to ask Brent or David - from a technical perspective yes, it's possible, not even very hard to do - but the gameplay implications are stuff I'd rather have Brent tell about :)
        Jan 26, 2014
    8. Ardax
      Hey Patrick probally a stupid question but after launch will there be more classes added to each race

      Sincerely TheWarSmithHimSelf
      1. PatrickBalthazar
        PatrickBalthazar
        Yes, that is the plan!
        Jan 20, 2014
      2. Ardax
        Ardax
        Nice thanks for that !
        Jan 20, 2014
    9. Demetri_Dominov
      Hi! Glad that you're joining us on a Sunday evening! Any plans to incorporate paint strokes and holograms in the art direction? It'd be a good way of connecting players from the humble beginnings of 40k (the paintbrush) with the digital realm. Static UI could have the paint style like the forum, and the interactive objects could have the digital effects.
      1. View previous comments...
      2. Demetri_Dominov
        Demetri_Dominov
        *On a technical level* not a design level.
        Jan 25, 2014
      3. PatrickBalthazar
        PatrickBalthazar
        purely technical speaking only the sky is the limit ;) but to be fair - there is always the question of how much work it is vs. how much time we have to get important stuff done :)
        Jan 25, 2014
      4. Demetri_Dominov
        Demetri_Dominov
        Well, something I haven't seen is a way to reduce lag where it is most likely to occur. A good board wipe every once in a while in the form of a nuclear or plasma reactor meltdown seems like a great way to do it. :D
        Jan 25, 2014
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    Location:
    Montreal
    Display Name:
    Patrick Balthazar