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Oveur's Recent Activity

  1. Oveur commented on Vaanes's profile post.

    Yes, as I said on the show, all the details will be added over time to the support website. It's just hidden right now. There are also...

    Sep 21, 2017 at 8:05 AM

  2. Oveur liked Vaanes's post on Oveur's profile.

    Mr Oveur, Great news for the game this past week. In the near future is it possible, or do you plan to have an official thread for how...

    Sep 21, 2017 at 8:04 AM

  3. Oveur replied to the thread To much Zooming,....

    If someone dislikes the FOV, they should look at what is the norm and where EC for some obscure reason had FOV set to tunnel vision. So...

    Sep 21, 2017 at 8:04 AM

  4. Oveur replied to the thread Client Performance Hive-mind thread - to change our basic configs.

    Sure, but we default to DX11 when starting up normally. There are other flags you might want to try in this thread though.

    Sep 21, 2017 at 5:35 AM

  5. Oveur replied to the thread Client Performance Hive-mind thread - to change our basic configs.

    1. It's a startup parameter and not a fully supported option. That's why you choose it on startup. Civ VI does this as well. 2. Unreal...

    Sep 18, 2017 at 11:49 AM

  6. Oveur replied to the thread What can/cant be done in the community workshop.

    I said I liked open source, always have. Even Unreal Engine 4 is open source. Doubt we can do it with this game though, like other...

    Sep 18, 2017 at 11:19 AM

  7. Oveur replied to the thread About the license (Official replies on Workshop).

    Yeah, we're all good, it was just a general notice :)

    Sep 18, 2017 at 11:18 AM

  8. Oveur liked Rheeva's post in the thread What can/cant be done in the community workshop.

    Thanks, I saw the other post already and I'm looking forward to it. To be honest 'new weapon types' just got me pretty hyped. Not quite...

    Sep 18, 2017 at 7:41 AM

  9. Oveur replied to the thread About the license (Official replies on Workshop).

    Yeah, that's usually the reason. And it's often temporary.

    Sep 18, 2017 at 7:40 AM

  10. Oveur liked Zarbustibal's post on Oveur's profile.

    Hello Nathan, Can we expect an update on the current situation of the Game any time soon? Cheers Zarbustibal

    Sep 18, 2017 at 7:38 AM

  11. Oveur replied to the thread @DEVs: Features Which Are Effectively Off The Table.

    Let's just keep this here for posterity.

    Sep 18, 2017 at 7:38 AM

  12. Oveur replied to the thread Weapon skin "system".

    The complexity of the system doesn't allow for that, even though we want to. The reason is that this requires huge amount of UI...

    Sep 18, 2017 at 7:35 AM

  13. Oveur replied to the thread About the license (Official replies on Workshop).

    I'll just remind that bigotry is a bannable offense, even in jest.

    Sep 18, 2017 at 7:32 AM

  14. Oveur replied to the thread Fraction speed test after update.

    http://forum.eternalcrusade.com/threads/is-this-some-kind-of-joke-official-reply-eot.69568/ But amazing how fast you can jump to...

    Sep 18, 2017 at 7:31 AM

  15. Oveur replied to the thread What can/cant be done in the community workshop.

    Too early :) You'll get a version of this in the Workshop categories. Answers here:...

    Sep 18, 2017 at 7:27 AM