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Oveur
Last Activity:
Apr 20, 2018 at 4:05 PM
Joined:
Jan 5, 2015
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Location:
Montreal
Occupation:
Senior Producer and troublemaker

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Nathan Richardsson (Oveur)

Senior Producer, from Montreal

Hey, I can has a status message! Apr 8, 2015

Oveur was last seen:
Apr 20, 2018 at 4:05 PM
    1. Inter
      Happy Easter to you and your family!
    2. G0LIATH
      Stay strong Nate, this is all going to pay off later. The only thing holding you down are all the big promises, not the game itself. As someone who took the game for what it is, and played it, this really is an excellent game.
      1. Data8671
        Data8671
        Same. Very good game
        Jan 30, 2018
    3. Duximus
      But you did lie and u cannot deny
      that. I guess senior producer have some sort of privelige to lie to people and never be told wrong.
      1. Firskon likes this.
    4. Inter
      Hello Nathan,

      may you be so kind and provide us the community a quick update related to your post in the "ask the team" subforum...
      Are you still working on those systems?

      Systems allow us to create far more content, faster than making one map.
      Game modes is a system.
      Melee is a system.
      Objectives (personal goals), is a system.
      Vehicle Customization is a system.
      Slates is a system.

      This is what we’re working on.
      1. Firskon, Vaanes and Data8671 like this.
    5. Vaanes
      Mr Oveur, Great news for the game this past week. In the near future is it possible, or do you plan to have an official thread for how the Steam workshop will work? Specifically a thread covering what cosmetic items will be able to be created, what sort of tool sets you will give us for creation (and/or what programs we will need to create things), and any further guidelines for contributions.
      1. Oveur likes this.
      2. Vaanes
        Vaanes
        It's my own opinion, but it doesn't seem prudent to announce something like the workshop unless everything about it has been ironed out and will work. Which means you should be able to give us guidelines on how to use it now.
        Sep 19, 2017
      3. Oveur
        Oveur
        Yes, as I said on the show, all the details will be added over time to the support website. It's just hidden right now. There are also forum threads discussing this that I have answered that has tidbits of info I can cover now.
        Sep 21, 2017
    6. Inter
      Hello Nathan. Thanks again for a great Twitch show and a positiv perspective on the Game. As much as I appreciate versatile in Maps and their characteristics please dont cut of the current maps (fortresses and so on).... dont make another Space Marine blend.
      Thanks so much and keep up the good hard work!
      Regards,
      Thorsten
      1. Oveur likes this.
      2. Oveur
        Oveur
        No worries, everything I mentioned it additive. That means we'd make a copy, cut it down, then play around with it. The original is still very much alive.
        Sep 18, 2017
    7. Zarbustibal
      Hello Nathan,
      Can we expect an update on the current situation of the Game any time soon?

      Cheers
      Zarbustibal
      1. Oveur likes this.
      2. View previous comments...
      3. Zarbustibal
        Zarbustibal
        Sweet :)
        Sep 6, 2017
      4. Oveur
        Oveur
        Hope you like the update!
        Sep 18, 2017
      5. Zarbustibal
        Zarbustibal
        Yeah I was hoping for the workshop :) Awesome stuff :) Also the new map looks nice :)
        Sep 18, 2017
    8. Urtuah-Jibblies
      any chance you could have a word with someone to change my subfaction to badmoons? or make it a paid service?
      1. Arkhan-the-Black likes this.
      2. Oveur
        Oveur
        support.eternalcrusade.com :)
        Sep 6, 2017
      3. Urtuah-Jibblies
        Urtuah-Jibblies
        Did as you suggested. No dice :( fludgenpanzer said they aren't able to do it. Guessing they checked my chat logs and took offence to something ^^
        Sep 7, 2017
    9. Bleiz
      Nice speech on the system:)

      I was wondering if for exemple a tyranid invasion on fortress map could be considerate as system? (since you don't really need to create anything new)
      1. Oveur
        Oveur
        Not entirely, there is a lot of level design, like putting the spawns and the AI in there. But yeah, it's an example of applying current systems to another location, in this case, PVE on a PVP map.
        Jul 12, 2017
      2. Bleiz
        Bleiz
        So, If I remember it correctly your pve map are modular, we could imagine using them to make a 5 vs 5 vs tyranids fighting to escape first or Something for exemple.
        Jul 12, 2017
      3. Oveur
        Oveur
        Yes, that would be an easier first step perhaps. We've thought about it :)
        Jul 12, 2017
    10. The-Forge-Dragon
      Please don't leave tech-priest hanging on that internship. Guy made a great model with a lot of work. The least he deserves is an update on how the whole internship thing is going.
      1. The-Forge-Dragon
        The-Forge-Dragon
        Thanks for giving him a bit of a lifeline =D
        Jul 11, 2017
      2. Oveur
        Oveur
        Internships at BHVR are not up to me. That's HR and their internship policy and there are only X slots available at any given time. He has to go through the process like everyone else. I've told him as much.
        Jul 11, 2017
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  • About

    Home Page:
    http://www.eternalcrusade.com
    Location:
    Montreal
    Occupation:
    Senior Producer and troublemaker
    Display Name:
    Nathan Richardsson
    I'm a bad bad person.