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MichaelChan
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Location:
Montreal, at Behaviour Interactive
Occupation:
Game Designer

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Michael Chan (MichaelChan)

Game Designer, from Montreal, at Behaviour Interactive

I've read everything in the Closed Alpha Lounge! *victory lap* Sep 15, 2015

    1. Osvega
      1. MichaelChan
        MichaelChan
        I'll pass this to David and Ghislain as well so creative and art direction know about it.
        Jul 1, 2014
    2. CptRedbeard
      Hi Michael, was just discussing with a friend the possibility of duel wielding. I think he may have been more focused on melee weapons (a la two chain axes for berserkers) but it got me thinking about dual wielding pistols. I know that Lord Cypher from the Fallen dual wields pistols, could be this a function in game as a part of load out options? or would the targeting be a bit hinky with third person view?
    3. Blackskull
      Hi michael can you answer my questions. Miguel added you to our conversation. Thanks.
      1. MichaelChan
        MichaelChan
        I'll look into it now :)
        May 26, 2014
    4. Blacklegionare
      Hey Michael I have a question, in the chaos classes, when you are near or have completed the class, is there an option to become a daemon prince or do you have to move onto another class?
      1. MichaelChan
        MichaelChan
        Hey! Currently, something like ascending to daemonhood is not planned for launch. One of the first things we'd like to add shortly after release is greater involvement of the Chaos pantheon in progression as well as cult troops (berzerkers, plague marines, etc).
        Apr 23, 2014
      2. Blacklegionare
        Blacklegionare
        Alrightie sounds mad as, I still can't wait to play as chaos
        Apr 24, 2014
    5. Lord-Eliphas
      Can chaos have beards?
      1. PlaguePriest likes this.
      2. MichaelChan
        MichaelChan
        It's possible. We're looking into having facial hair for Space Wolves (of course), no reason why it couldn't be done for Chaos as well.
        Mar 22, 2014
      3. Lord-Eliphas
        Lord-Eliphas
        Awsome
        Apr 6, 2014
    6. Corphy
      Hey there Micheal! I have a question/idea, wasn't sure if it would be better to PM you or post here, but I just kind of did the less complex thing. Are you guys planning on having tacticals able to take melee weapons and pistols INSTEAD of basic ranged weapons, or allowing assault marines to forego their jump packs?
      1. View previous comments...
      2. MichaelChan
        MichaelChan
        Becoming a veteran/chosen is probably something you unlock as you progress far enough in each class; but not a separate class itself. So you can be a tactical veteran, assault veteran, devastator, tactical chosen, etc. Which will give additional cosmetic and build making options.
        Mar 11, 2014
      3. Corphy
        Corphy
        sounds awesome! you guys are going to make this game awesome. thanks so much!
        Mar 11, 2014
      4. MichaelChan
        MichaelChan
        No problem!
        Mar 11, 2014
    7. Uriel1339
      1. Chaplain Valerius likes this.
    8. MichaelChan
      Designan!
      1. DjemoSRB likes this.
    9. Djemo-SRB
      Hello Michael, i was wondering how you plan to do psykers in this game (if any details can be given). You gave me a semi answer to my question that was picked out from the AMA chat about this but you werent all too clear. To quote you "some races will have psykers as classes". As in plural which gives me and my friends hope.
      1. View previous comments...
      2. Djemo-SRB
        Djemo-SRB
        Termies are a different thing i admit, cause they excel in all variations of combat (even the range oriented have a face wrecking powerfist) so they might indeed need costs.
        In conclusion, please consider my words and any situation where spamming things aside from termies would actually be viable against a foe who know the weakness of such spam (which isnt hard to figure out tbh for players).
        Dec 16, 2013
      3. MichaelChan
        MichaelChan
        That true. We'll need to balance the other classes such that everyone going the same class presents a major weakness. I don't see why we can't try to do the same here. We will try it out.
        Dec 16, 2013
      4. Djemo-SRB
        Djemo-SRB
        Thank you very much for the responses, and im glad you see where im coming from with the examples and counters. Best of luck with the development.
        Dec 16, 2013
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  • About

    Home Page:
    http://www.eternalcrusade.com
    Location:
    Montreal, at Behaviour Interactive
    Occupation:
    Game Designer
    Display Name:
    Michael Chan

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