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MichaelChan
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Oct 17, 2013
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412
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Location:
Montreal, at Behaviour Interactive
Occupation:
Game Designer

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Michael Chan (MichaelChan)

Game Designer, from Montreal, at Behaviour Interactive

I've read everything in the Closed Alpha Lounge! *victory lap* Sep 15, 2015

    1. Unforgiven
      Just saw the post on the tanks, WOT does a good job on tank physics if you need ideas!
      1. MichaelChan
        MichaelChan
        Yeah thanks, I also look at Armored Warfare and Battlefield!
        Sep 23, 2015
    2. MichaelChan
      I've read everything in the Closed Alpha Lounge! *victory lap*
      1. Golokopitenko likes this.
      2. Golokopitenko
        Golokopitenko
        You're doing the Emperor's work.
        Sep 16, 2015
    3. Valrak
      All hail the Chan, our new Emperor.
      1. Spock and MichaelChan like this.
      2. Spock
        Spock
        Arse kiss much ;3
        Jan 30, 2016
      3. Valrak
        Valrak
        Salty...
        Jan 30, 2016
    4. NoahWard
      WHAT'S UP MICHAEL CHAN!!!!
      1. Kaelin likes this.
      2. ulfhednir
        ulfhednir
        Hey Noah what do you think of the customize-able strike cruiser and balances ideas?
        Sep 1, 2015
      3. NoahWard
        NoahWard
        Sounds cool, it's going to be a little while before we can start on something like that though. I'm working on designs for similar stuff, reinforcing territories and such.
        Sep 1, 2015
    5. ulfhednir
      Will Strike Cruisers be upgradable? Like orbital strike cannon that can fire once per game or a Drop pod bay that can drop a drop pod with teleporter homer as a spawn point? Void shields can limit where these would land until the shields are taken down.
      Reinforcing territories with things like void shields and turrets would give players long term goals and rewarding effort with tactical advantages.
      1. Kaelin likes this.
      2. MichaelChan
        MichaelChan
        I'll forward these to Noah, since he's working on the Strategic Layer at the moment. Though just like we hope to have vehicle customisation one day, I think it would be really cool for that kind of mechanic on Strike Cruisers.
        Aug 22, 2015
      3. ulfhednir
        ulfhednir
        Thanks Chan give Katie and Brent hell in game :D
        Aug 26, 2015
    6. ulfhednir
      Hi just a balancing idea I thought I'd bring up idk if it has been before. When fighting in territories maybe the defenders can have a higher population (while a pop limit is enforced) and/or npc allies (ie guard for marines, lost and damned for chaos and ect) the closer the territory is to the defenders HQ? Just so its more of a challenge/impossible to destroy a faction.
    7. Tyrant
      Hey Micheal doing a great job but since only 2 factions have been shown LSM and CSM what is being done to differentiate the 2. I hope with the animations on movement and executions there is a distinct difference and not just copy and paste and add spikes. It seemed to me that both teams had the same shoot, move, walk and death actions. Any insight you can give?
      1. MichaelChan
        MichaelChan
        Hi Tyrant. We are undoubtedly trying to be economical by sharing many SM and CSM animations. However, I know that we're scoped to have some unique execution animations for each; but to get a better idea, please ask Ghislain_Barbe. :)
        Aug 6, 2014
      2. Tyrant
        Tyrant
        Perfectly understandable, thanks for the reply. Of course the loyalist scum will have inferior executions lol.
        Aug 8, 2014
    8. MichaelChan
      I know I'm quite behind on a lot of posts and responses. A bit busy, but I will try to respond soon.
      1. Laanshor and Asurael like this.
    9. Banshee
      Hey! Just wanted to let the team know I'm all for helping pro bono should anything be needed regarding Eldar - writing, lore, sketches... An Eldar-obsessed model with a Banshee tattoo upon the cheek. You name it! I'm a writer and people usually consider me as the Eldarpedia.
      I couldn't figure out any means to declare my disposition. Hope this is OK - cheers!
      1. MichaelChan
        MichaelChan
        I'll pass this to Ivan tomorrow, he's our narrative designer, keeper of lore and a big Eldar fan. Thanks!
        Jul 1, 2014
      2. Banshee
        Banshee
        Much appreciated. :)
        Jul 2, 2014
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  • About

    Home Page:
    http://www.eternalcrusade.com
    Location:
    Montreal, at Behaviour Interactive
    Occupation:
    Game Designer
    Display Name:
    Michael Chan

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